The last post with my work on Tom Clancy's Ghost Recon : Future Soldier, done at Ubisoft Paris. Glad I can finally show all this.
copyright Ubisoft, all right reserved.
Hello folks, once again I found the time to take part in one of CGHub challenges. I think these challenges are a really good way to improve and try to come up with new ideas for designs or refining/exploring new workflow. This time, it's a mix of sci-fi and piracy, Captain Pira-tess the space brigand.
(click for bigger size.)
You may find the character description and other entries on the corresponding thread
I had just finished playing RAGE from id software before starting this challenge, and I have to admit their art direction had a pretty big influence on me.^^
Process pictures :
I tried a different approach for painting, which is almost like 3d rendering/compositing process. It gave me a good base on top of which I repainted many details. I'm mostly happy with the result, yet it takes quite more time and it feels too much technical to work that way, not as organic as the way I usually paint.
Feels good to go back to croquis sessions! Just 3 times so far, but I'll definitely keep going there, it's not much expensive and models are quite good. Even though I will not complain on the
young korean women that are posing there most of the time, I still think they could use a lot more variety in the selection of the models.
If you are in Seoul and want to know more : http://cafe.daum.net/artdh/5iPa/392
Posing times vary between 3/5/7/10 minutes, depending on the goodwill of the class leader at the beginning of each session. I think they have longer poses in other sessions, but we never had more than 10 minutes in the saturday's classes. Which fortunately was enough for me to try some painting ; trying to get a decent picture with so little time was a really good experience, it pushed my decision making and reactivity while drawing.
There is also plenty of good old pen/paper croquis, but no scanner.. I should take pictures of them and try to get something visible out of these with crazy levels and masking, only once the laziness to do so will extinct. someday.
Click for HD
A little selection of my sketchbook work since I came to korea, heads practice and study in the subway and some random stuff. Sorry for the bad quality, no scanner... T.T
This is me drawn by my production manager Young Ae Hwang! Wonderful skill she has^^
I've been participating in my first 2D Drawing Jam on CGHub, subject was Conan, the barbarian, and it was lots of fun!
So, Attica! This project was a big part of my life, actually not only mine, but I'll give my point of view here.
Everything started two years ago, when Fahim, Larson and I were often meeting at Georges Melies school to work on Harold and Matthieu who was working on his Student Film. We had been big fans of artbooks for a long time, and especially the ones from Design Studio Press (scott roberston) like the Skillful Huntsman or Alien Race, books about concept and creative process only. So we asked ourselves "why not taking our art to the next level? Let's make a book too!".
We wanted to make this project a participative thing, where people would come to enjoy their passion for drawing and learn from each other. We created a story, based on Fahim & Larson's works, talked a lot about the how and when. And tried to get confirmation from everyone to come 1 month during the summer, and make some epic pictures based on the story we had. So after several months of preparation, and with our science-fiction story of two sisters and many scary aliens, the production was ready to start, end of July 2010.
I also had a personnal goal in the making of this book. After working as a 3d artist for one year after school, I really wanted to go back to drawing and become a concept artist. So this gave me a really good training, and fortunately I was hired as a concept artist a few months after.
Everything may not have gone the way we were expecting, considering the process itself and the actual presence of everybody involved. But it was our first, mistakes had to be part of it and in the end, we still made it and were very proud of what we had achieved!
When we finally had all the images and all the texts put together, we had to make the actual book! It took almost one year for us to make this materials come to a final print, through lots of layout stages. Each of us were very busy with our work so it was hard to hold meetings and get it done. But we finally saw the end of this project! And that moment when we could hold our first book in hour hands was awesome, quite a joy and relief. And also a revenge on all our unfinished projects!
Anyway, I hope we'll have the occasion to make another book very soon!
And a big up to eveyone who worked on this! Go check their stuff out!
Here is a selection of my work on Attica :
To anyone who would be interested in the book, I am sorry that we only did enough prints for the ones involved, but you can send me an e-mail to get a free pdf version! (also, texts in the book are in french^^)